package com.seewo.factoryaging.opengl3d.h;

import android.opengl.Matrix;
import java.nio.FloatBuffer;

/* JADX INFO: compiled from: AnimatedModel.java */
/* JADX INFO: loaded from: classes.dex */
public class a extends com.seewo.factoryaging.opengl3d.j.c {
    private h D;
    private int E;
    private int F;
    private FloatBuffer G;
    private FloatBuffer H;
    private b I;

    public a(FloatBuffer floatBuffer) {
        super(floatBuffer);
    }

    public a j0(b bVar) {
        this.I = bVar;
        return this;
    }

    public b k0() {
        return this.I;
    }

    public int l0() {
        return this.F;
    }

    public int m0() {
        return this.E;
    }

    public FloatBuffer n0() {
        return this.G;
    }

    public h o0() {
        return this.D;
    }

    public FloatBuffer p0() {
        return this.H;
    }

    public a q0(FloatBuffer floatBuffer) {
        this.G = floatBuffer;
        return this;
    }

    public a r0(h hVar, int i2, int i3, boolean z) {
        this.D = hVar;
        this.E = i2;
        this.F = i3;
        float[] fArr = new float[16];
        Matrix.setIdentityM(fArr, 0);
        hVar.b(fArr, z);
        return this;
    }

    public a s0(FloatBuffer floatBuffer) {
        this.H = floatBuffer;
        return this;
    }
}
